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Old Apr 12, 2007, 10:29 AM // 10:29   #1
Pre-Searing Cadet
 
Join Date: Apr 2007
Guild: Fark Wars [FARK]
Profession: D/Mo
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Default D/Rt Doom Nuker?

Doom Rain

Dervish/Ritualist
Level: 20

Mysticism: 10
Scythe Mastery: 8
Channeling Magic: 12

- Avatar of Lyssa [Elite] (Mysticism)
For 55 seconds, you have +10 maximum Energy and your attacks deal +35 damage to foes activating skills. This skill is disabled for 120 seconds.
Energy:5 Cast:2 Recharge:10

- Splinter Weapon (Channeling Magic)
For 51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 41 damage to all adjacent foes.
Energy:5 Cast:1 Recharge:5

- Spirit Rift (Channeling Magic)
Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage.
Energy:15 Cast:2 Recharge:5

- Ancestors' Rage (Channeling Magic)
All foes adjacent to target ally are struck for 82 lightning damage.
Energy:10 Cast:0.75 Recharge:8

- Chilling Victory (Scythe Mastery)
If it hits, this attack strikes for +13 damage. Whenever it hits a foe who has less Health than you, target for and all adjacent foes are struck for +39 cold damage.
Energy:10 Cast:0 Recharge:10

- Victorious Sweep (Scythe Mastery)
If this attack hits, you deal +17 damage. If the target foe has less health than you, you gain 57 health.
Energy:5 Cast:0 Recharge:4

- Heart of Fury (Mysticism)
For 15 seconds, you attack 33% faster. When this enchantment ends, all nearby foes are set on fire for 2 seconds.
Energy:10 Cast:0.75 Recharge:30

I got bored...tell me what you think
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Old Apr 12, 2007, 01:12 PM // 13:12   #2
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Profession: R/
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1) This build has no defense or self heal, which is a big no no.

2) This build has no energy management.

3) At 8 scythe mastery, you will do poor damage with your scythe and at 12 channeling you will do poor damage with your channeling compared to an actual dervish or rit running with 16 attributes. Basically you will take on two jobs and do both badly with this build.

Splinter weapon with a Dervish is about the only good idea in this build, but even then, you are better off with a ritualist in your team casting it on you rather than spreading your attributes and running into energy problems.
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Old Apr 12, 2007, 01:32 PM // 13:32   #3
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^second above opinion
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Old Apr 12, 2007, 04:33 PM // 16:33   #4
Pre-Searing Cadet
 
Join Date: Apr 2007
Guild: Fark Wars [FARK]
Profession: D/Mo
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Quote:
Originally Posted by XvArchonvX
1) This build has no defense or self heal, which is a big no no.

2) This build has no energy management.

3) At 8 scythe mastery, you will do poor damage with your scythe and at 12 channeling you will do poor damage with your channeling compared to an actual dervish or rit running with 16 attributes. Basically you will take on two jobs and do both badly with this build.

Splinter weapon with a Dervish is about the only good idea in this build, but even then, you are better off with a ritualist in your team casting it on you rather than spreading your attributes and running into energy problems.
Really, I made this as a kind of a proof of concept build, just to see if i can actually make a decent D/Rt build, which, as you said, isn't exactly easy in of itself to do. I know there are alot of weaknesses to this build, so I'm gonna try and see if I balance them out and use this as a general build.
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Old Apr 12, 2007, 04:55 PM // 16:55   #5
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no energy managment and no healing. also no rez, but you would have to fit all 3 of those into the extra slot
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Old Apr 12, 2007, 05:08 PM // 17:08   #6
Jungle Guide
 
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by EnigmaBurn007
Really, I made this as a kind of a proof of concept build, just to see if i can actually make a decent D/Rt build, which, as you said, isn't exactly easy in of itself to do. I know there are alot of weaknesses to this build, so I'm gonna try and see if I balance them out and use this as a general build.
Your answer is "no".
Spirit rift and Rage? Wth? Did you just throw two random channeling skills in there? Those do nothing for the build, they're just low damage(at 12 channeling) bad nukes.
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Old Apr 12, 2007, 05:29 PM // 17:29   #7
Pre-Searing Cadet
 
Join Date: Apr 2007
Guild: Fark Wars [FARK]
Profession: D/Mo
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Quote:
Originally Posted by ArKaiN
Your answer is "no".
Spirit rift and Rage? Wth? Did you just throw two random channeling skills in there? Those do nothing for the build, they're just low damage(at 12 channeling) bad nukes.
sheesh, i was just seeing it could be done...apparently it cant be.
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Old Apr 12, 2007, 06:36 PM // 18:36   #8
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Quote:
Originally Posted by EnigmaBurn007
sheesh, i was just seeing it could be done...apparently it cant be.
Sure it can, just take a straight dervish build and pop in Flesh of my Flesh, lol.
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Old Apr 12, 2007, 06:44 PM // 18:44   #9
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or death pact signet. i love deathpact signet. just dont use it on a noob
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Old Apr 12, 2007, 06:50 PM // 18:50   #10
Pre-Searing Cadet
 
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Guild: Fark Wars [FARK]
Profession: D/Mo
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Quote:
Originally Posted by Coloneh
or death pact signet. i love deathpact signet. just dont use it on a noob
Fastest death ever.


I'm trying to make a nice D/Rt build in order to drop a huge spike, then finish off survivors. Splinter Weapon with Chilling Victory is a nice way to start part of it, but i just need a nice finisher
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Old Apr 13, 2007, 04:59 PM // 16:59   #11
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Unyielding Vengeance
Profession: N/Me
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If you want CV + SW, then throw out the mysticism.

But even that is risky as there are no good heals in scythe mastery or channeling magic. Maybe max scythe mastery, split points between earth and channeling and maybe make your elite either a scythe attack or vow of strength.

Haha, but i still think a RT casting that on you works A LOT better.
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Old Apr 14, 2007, 10:13 AM // 10:13   #12
Pre-Searing Cadet
 
Join Date: Apr 2007
Guild: Fark Wars [FARK]
Profession: D/Mo
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Quote:
Originally Posted by MinionTheory
If you want CV + SW, then throw out the mysticism.

But even that is risky as there are no good heals in scythe mastery or channeling magic. Maybe max scythe mastery, split points between earth and channeling and maybe make your elite either a scythe attack or vow of strength.

Haha, but i still think a RT casting that on you works A LOT better.
This was a challenge that started in a IRC channel. I seem to always the worst luck with PUGs, with every Rt deciding it was the perfect melee class. So, I figured on trying to make this a stop-gap for when the Rt decides it can stand with the Warrior tank in close combat. That, and I wanted the challenge of making a decent D/Rt build.
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